Mission 7 complete, Mission 8 in Progress


Mission 7 has been the most tedious level to create by far, largely due to not only drawing an enormous slew of FPS gun models, AND animating them, but also programming every single one of them into the level.

Oh and also, designing all the map background for the FPS stage in a 2D engine, go figure. NOTE: In the actual level, outside of the preview, there is music and war ambience, don't worry. :P

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